This last part makes sense because there are still some zombie hunters who are incredibly loyal to “Left 4 Dead”, a 2000s trainer zombie shooter that was developed by the creators of “Back 4 Blood”. In many ways, this is a spiritual sequel to those beloved games, again using a four-person co-op shooter structure and seemingly endless waves of zombies. You team up with three other players online (or solo, but it’s not as effective… more on that later) to perform what are called “runs”. During a race, four players choose a starting point in the story (only to the extent that it was unlocked during progression), a difficulty level, and something called a deck, which is the main difference. between this game and the previous series. Through unlocks obtained by progressing through the Campaign or other modes, players amass decks of cards that can impact the game by providing additional health, stamina, and more. So each race is a little different as each player brings a different set of skills and variables. The game even adds another X factor by allowing enemies a varying “corruption map” that can change every race even further.
As for the storytelling, “Back 4 Blood” is the story of a parasite that infects most of the planet, creating waves of what is called the “Ridden”. Most of them are the racing genre, dripping villains who feel inspired by Danny Boyle’s “28 Days Later” and Marc Forster’s “World War Z”. This second also appears in scenes around the “horde”, which include so many enemies that the bodies begin to pile up on top of each other. During a run, the horde can be accidentally triggered – triggering a door alarm or even screaming a group of noisy birds – and sometimes must be triggered intentionally to pass a level. The game often gives players stacks of supplies to deal with the horde, like homemade bombs, razor wire, and Molotov cocktails.
On that note, one of the most creative and impressive levels of “Back 4 Blood” comes relatively early, about halfway through Act 1. It’s called “Bar Room Blitz” and features all four. “cleaners” in a bar, where they have to light a jukebox to distract the horde so that the survivors can escape on the buses. As “Misirlou” (made famous in “Pulp Fiction”) crosses the bar, all the Hell Zombies run wild as they tumble through all the windows and open doors, trying to reach the jukebox, which you need to make sure of. keep it on. (And the song is sometimes different with every performance, another smart variable.) It’s such a fun and smart twist on the concept of wave action and indicates how the developers here are changing the structure of the classic shooter from a way that looks smart and playful.