Action films

Mechajammer is an immersive isometric sim-RPG inspired by the action movies of the 80s

In early 2016, we got our first glimpse of a “party-based cyberpunk and cybertactic cRPG” called Copper Dreams. A few months later, he successfully completed a $ 40,000 Kickstarter campaign. The project looked very promising, but Kickstarter’s estimated release target for May 2017 turned out to be hopelessly optimistic, and at this point it fell off our radar. Development continued, however, including a name change in mid-2020 to Mechajammer, and today at the PC Gaming Show we saw how far it was thanks to an exclusive world premiere of an all-rounder. new trailer.

At first glance, Mechajammer looks a lot like the original Fallout games. But Hannah Williams, co-founder of developer Whalenough Studios, said she takes more inspiration from the great action / sci-fi movies of the 1980s, like Escape From New York, Robocop and The Terminator.

“There’s something wonderfully gritty, dark and campy about the way the future is portrayed in these movies that really resonates with us,” Williams explained. “These low-tech worlds are both gruesome and relatable at the same time, and although Mechjammer is more of a sci-fi setting, the world itself is analog and familiar. We love to create a dense and abstract visual atmosphere in our games, and we wanted to channel that lack of CGI used in this kind of sci-fi movie. The environments are a dense wall of dirty, sweaty pixels, and we think that captures the dirty feel of movies like these- this. “

Interestingly, while Mechajammer has a lot in common with “tabletop-rooted CRPGs” like Fallout, Williams has said that its core base is more of an immersive simulation, “like an isometric Deus Ex.” This approach to game design led Whalenough to try and make combat more simulation-like, with actions taking place over multiple turns simultaneously.

“Because actions are nuanced over the course of multiple turns and lose the usual turn-based abstraction, the result has more real-time tactics, but with traditional turn-based combat control,” Williams explained. “You see an enemy appearing to take cover and point a gun at you, but they haven’t fired yet, so you can assume they’re aiming at the moment. You can choose to hide behind them. your own cover and wait, run to a different cover to flank, shoot yourself if you think you’ll be faster, or throw your shield to deflect.

“This makes the fight tense and allows for a variety of tactics like dodging a thrown knife (which takes turns to hit you) or interrupting someone mid-attack which wouldn’t be possible if everyone took turns one at a time. or all at exactly the same time. “

And if combat isn’t your thing, Mechajammer also supports stealth play with enemy aiming cones, audio detection, cover, and non-lethal kills, so conflict avoidance is a perfectly viable option as well. .

Your ultimate goal in Mechajammer is not to save the world or people, but simply to survive and escape, which Williams says is another element of the game that draws inspiration from those action classics from years past. 80.

“In Mechajammer, there are no hero sub-quests to save dogs in a well or help people,” Williams said. “Like Snake Plissken, you just want to escape your own chains and fight your way out of the hell you’ve found yourself in, even if you leave town in a worse state than you found it in. Despite that, the campiness and satire in these movies gives them a lighter tone, chandeliers bolted to cars, one-handed fights with a giant with a spiked club, etc, and we love the contrast that gloominess of everyday life and the ridiculousness of the camp bring to the genre. “

Yes, I am definitely interested in this one. Mechajammer is currently “coming soon” and will be available on Steam. For now, you can read more at